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A few important points; Make sure to set the bdrf to Microfacet GGR (GGX) and check the gamma settings for IOR and glossiness vs. diffuse and specular.
im a bit confused about the ior map export from substance. Is it comparable to using falloff curves in reflection and glossiness maps or am i missing the point?
Why do i feel that just as I start to get the hang of one method, something completely different comes out
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