hey,
Frist i would like to say VRmesh is awesome and iv got nothing against it.
Currently I'm jumping in to Pipe line that heavily based around ABC files And exchanging Asstes between. Some of this assets are animated, Currently Vrmesh animation are really large and take a long time to generate and there don't like adopting a new File format.
The current workflow with proxy and vrmesh has a option to "Automatically create proxies " will import the mesh and Relink all the textures to the Vrmesh.
is there a way to do the same for ABC file and instead? is the a alternative ABC work flow with Vray proxy that been developed that some one can point me to?
thanks..
Frist i would like to say VRmesh is awesome and iv got nothing against it.
Currently I'm jumping in to Pipe line that heavily based around ABC files And exchanging Asstes between. Some of this assets are animated, Currently Vrmesh animation are really large and take a long time to generate and there don't like adopting a new File format.
The current workflow with proxy and vrmesh has a option to "Automatically create proxies " will import the mesh and Relink all the textures to the Vrmesh.
is there a way to do the same for ABC file and instead? is the a alternative ABC work flow with Vray proxy that been developed that some one can point me to?
thanks..
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