Someone asked me if there's a way to guess if a normal map needs to be loaded with gamma 2.2 or 1.0; you can tell that by loading the map with Render > View Image File... then right-click on a region of the map that seems "flat" and look at the RGB values you get. If they are around 128,128,255 - then the map does not need gamma override. If you get values around 50,50,255 then you need load the map with a gamma override of 1.0.
Additionally, you can guess if the map needs to have its red/green channels flipped (at least when mapped on a default plane); if you look just at the red channel of the loaded bitmap, if must look as though the surface is illuminated from the left; if you look at the green channel, it must look as though the surface is illuminated from above. If they look different, then you'll need to flip and/or swap the red and green channels accordingly.
Best regards,
Vlado
Additionally, you can guess if the map needs to have its red/green channels flipped (at least when mapped on a default plane); if you look just at the red channel of the loaded bitmap, if must look as though the surface is illuminated from the left; if you look at the green channel, it must look as though the surface is illuminated from above. If they look different, then you'll need to flip and/or swap the red and green channels accordingly.
Best regards,
Vlado
Comment