Ah, I think both of them are true, right? Green-Top and Red-Left is actually rotated 180 degrees of Green-Bottom and Red-Right
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How to guess if a normal map needs gamma or not
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I consider “flip green” pretty much a default as this is much more common.Marcin Piotrowski
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I've been having this very same issue when testing the normals and I can't figure out which is the correct way so need confirmation on this.
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Originally posted by francomanko View Postok so just a bit confused, ive only ever had to flip the green channel depending on if its opengl or directx, i dont think anyone flips the red. Also im pretty sure every normal map ive seen, the red is as if illuminated from the right.
What is it really like?
Could we have an answer from Chaos?
Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
Sketchup PRO 24.0.594 + V-Ray 7.00.01
3DS Max 2024.2.3 + V-Ray 6.20.06
3DS Max 2025.3 + V-Ray 7.00.04
Chaos Vantage 2.6.2
GeForce Studio Ready Driver Version 566.14
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Still no answer from Chaos.
Are we sure they read this topic?Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
Sketchup PRO 24.0.594 + V-Ray 7.00.01
3DS Max 2024.2.3 + V-Ray 6.20.06
3DS Max 2025.3 + V-Ray 7.00.04
Chaos Vantage 2.6.2
GeForce Studio Ready Driver Version 566.14
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I totally agree with you.
I think there are many of us who want to know this information.
But I don't think this section should be "under surveillance" by Chaos because we have been waiting for months for the answer.Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
Sketchup PRO 24.0.594 + V-Ray 7.00.01
3DS Max 2024.2.3 + V-Ray 6.20.06
3DS Max 2025.3 + V-Ray 7.00.04
Chaos Vantage 2.6.2
GeForce Studio Ready Driver Version 566.14
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