Hey, guys.
Just wondering if anyone knows how to work with the mapping for beveled curves and the GPU RT engine. The Repeat U works fine with CPU. I assume this is another GPU limitation, but if not, am I implementing something wrong? Is there a workaround?
I'm trying to map cable normal/displacement maps and the stretching is undesirable. Adding more points along the curve does not help as it maps the entire curve to the 0-1 space, so the longer it gets the more distortion there is.
Using an array modifier with a small mapped cylinder definitely produces undesirable performance issues due to vert count going INSANE when enough iterations are added to the curve to allow smooth bending.
-OR-
If I convert a curve to a mesh, how can I repeat the texture along the mesh without mapping every single section? For example, a 1/4" cable over 10' makes a lot of faces to map.
https://www.artstation.com/artwork/03x6w
The last picture shows how only part of the mesh has unique UV space. What am I missing? I haven't had much luck with Google.
Thank you.

Just wondering if anyone knows how to work with the mapping for beveled curves and the GPU RT engine. The Repeat U works fine with CPU. I assume this is another GPU limitation, but if not, am I implementing something wrong? Is there a workaround?
I'm trying to map cable normal/displacement maps and the stretching is undesirable. Adding more points along the curve does not help as it maps the entire curve to the 0-1 space, so the longer it gets the more distortion there is.
Using an array modifier with a small mapped cylinder definitely produces undesirable performance issues due to vert count going INSANE when enough iterations are added to the curve to allow smooth bending.
-OR-
If I convert a curve to a mesh, how can I repeat the texture along the mesh without mapping every single section? For example, a 1/4" cable over 10' makes a lot of faces to map.
https://www.artstation.com/artwork/03x6w
The last picture shows how only part of the mesh has unique UV space. What am I missing? I haven't had much luck with Google.
Thank you.
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