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::A Quick look at the Lightmap set-up::

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  • #16
    alt + enter work just fine
    thanks
    http://www.3dvision.co.il

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    • #17
      Sorry daforce i'll have to disagree with you on that .. Lightmap is camera dependent, so can be used for all .. e.g Exterior .. walkthroughs.. well everything.

      i normal do my test render's with lightmap on the first bounce and when im happy swap it to the second bounce and use IRR for the first..
      where i find lightmap good its not good enough for production first bounce. pretty much like photons.. so i use IRR to refine the GI.
      Natty
      http://www.rendertime.co.uk

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      • #18
        ahhh ok.

        I thought it was treated similar to photons. Thanks for the heads up

        s0real:
        Did you get the TSCC codec that i posted the link for?

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        • #19
          I've tried the same settings on the Cornel scene
          How can i make the walls smoother , also the shadow details are pixeled if you know what i mean.
          http://www.3dvision.co.il

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          • #20
            yep. i got the codec and installed it.
            i probably just need to restart or something...
            i'll have to try it in a bit. lots of renders to get out + holidays tomorrow!
            when the going gets weird, the weird turn pro - hunter s. thompson

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            • #21
              Looks to me gilicom you havent got enough light in there ?
              also dont worry about shadows until you go to the IRR stage..
              Natty
              http://www.rendertime.co.uk

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              • #22
                s0real:
                Hmmm you shouldnt need too, ahh well see how you go later after a restart.

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                • #23
                  Hi Natty i'm not talking about the lightning of the scene
                  but if you look at the left wall its not smooth like when i render it with irr map.
                  i'm asking what is the parameter that smooth the solution?
                  http://www.3dvision.co.il

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                  • #24
                    are you direct computing your lights ??
                    Natty
                    http://www.rendertime.co.uk

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                    • #25
                      can i send you the scene?
                      http://www.3dvision.co.il

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                      • #26
                        yeah sure ..
                        Natty
                        http://www.rendertime.co.uk

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                        • #27
                          Hi gilicom
                          basically your lights need to have smooth surface shadows on and the shadows ar being directly computed, so they will look a little grainy with low subdivisions, yours is 10 .. try 15-20.





                          heres the file .. http://render-time.com/vray/cornellStart.rar

                          Regards
                          Natty
                          http://www.rendertime.co.uk

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                          • #28
                            i have a question about irradiance maps
                            if i calculate my irradiance map for an image whhich is 640 x480 pixels and save it
                            can i use it to render a 1600x1200 or bigger image
                            VRAY addict

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                            • #29
                              you can but it will look bad... only double it .. thats it.. by the way this topic is about Lightmap. !
                              Natty
                              http://www.rendertime.co.uk

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                              • #30
                                sry natty but that day i had been checking a lot of topics side by side as i am new to this forum.sry for that
                                but i actually don't know wat a lightmap. can u explain
                                VRAY addict

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