If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Announcement
Collapse
No announcement yet.
Shading A Hard Surface Model 2016: Texturing A Robotic Mask
Nice work Neil. I like your work methods and you have nice maps / assets for free for people!
I think every one has their own way of working. I've considered trying your method for a project. The issue is often we have to share the work with other studios, they don't use max (neither do I) and not having uv's and ability to transfer maps to other programs is limiting a lot these days
Morbid Angel: ya, if portability is super important, than uvs are a necessity. Although one thing to consider is to use the uvless techniques for your work, and if you need to send it elsewhere, you can bake the results to an automatically generated uv set. It doesn't always work, as there can be artifacts sometimes at seam edges, but many times it works great.
Comment