Hello,
I am trying to bake textures but I am getting weird artifacts in the baked png. Thel look like cut out polygons.
To simplify things and make sure no setting in the project were affecting the outcome I have created a new blender file with a simple sphere with red color:
https://we.tl/fovMBJr04s
I have tried setting smooth shading on and off, I have created a UV map myself and let Vray use it, I let Vray create it’s own UV map (both Lithmap and SmartUV - I fiddled with all settings here) and I came up empty. I have noticed that when I have created more seams the quality went up but artifacts didn't go away entirely nonetheless.
Maybe my workflow is just flawed?
I am using the Blender Vray build from December 11th (version I had before had the same problem) and I have updated VRay recently too.
Any suggestions?
Edward
I am trying to bake textures but I am getting weird artifacts in the baked png. Thel look like cut out polygons.
To simplify things and make sure no setting in the project were affecting the outcome I have created a new blender file with a simple sphere with red color:
https://we.tl/fovMBJr04s
I have tried setting smooth shading on and off, I have created a UV map myself and let Vray use it, I let Vray create it’s own UV map (both Lithmap and SmartUV - I fiddled with all settings here) and I came up empty. I have noticed that when I have created more seams the quality went up but artifacts didn't go away entirely nonetheless.
Maybe my workflow is just flawed?
I am using the Blender Vray build from December 11th (version I had before had the same problem) and I have updated VRay recently too.
Any suggestions?
Edward
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