hi all, i've got a question - I have a set of vertical vents on the roof of a building, but when i render far away the vents go like this
but when i'm zoomed in they look fine with no distortions
like this:
- and the shader is a standard solid colour, no textures etc..
i've tried subdividing the surface and also extruding the top planes slightly but am a bit stuck, anyone got any suggestions?
but when i'm zoomed in they look fine with no distortions
like this:
- and the shader is a standard solid colour, no textures etc..
i've tried subdividing the surface and also extruding the top planes slightly but am a bit stuck, anyone got any suggestions?
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