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  • Parfem

    Hello I have problem...I trying to create blue parfem. But I try version 1. It is material wrappper like matte shad...Enw white, 2 Vray lights...It is good, but inside is pore white fluid...Why is dark? I try moore max deph(this is for reflection inside no?) But nothing much were happend. And rendering time is horrible with 2 Vray lights, but reflection ok. Second is in ateloier. Desk bend up, white. 1 spot light and vray shadows...Reflected 2 white desks with output in self.illum. But it isnt tooo good. Please could You help me a little? Which kind of lights and some materials changes. How I find out number of max depth. Thanks a lot..
    P.S. first material is inside second is blue out material....

  • #2
    with the first image you have reflection set to white = 100 % reflection !
    Natty
    http://www.rendertime.co.uk

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    • #3
      yeh Iknow..That's no problem...Problem is with lights and materials.I need optimalize render time.Why is inside fluid dark??

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      • #4
        try to increase the max depth .... for refraction ...
        Natty
        http://www.rendertime.co.uk

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        • #5
          oki I'll choose this....Can I degrees some rendering time with 2 Vray lights? Which parameters i can change.....Thanks

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          • #6
            well i dont know your render settings ... so only you can answer that one !
            Natty
            http://www.rendertime.co.uk

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            • #7
              what in BLAZES is a parfem?
              ____________________________________

              "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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              • #8
                he he Perfume? Parfem is in Czech. Im sorry..

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                • #9
                  there is another tes...Why is surface inside lake crashed glass? Please all comments will be great...

                  http://forum.3dscena.cz/download.php...8,404/elle.jpg

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                  • #10
                    you may have Coplaner surfaces ... and that why they look black..
                    Natty
                    http://www.rendertime.co.uk

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                    • #11
                      aaa what is it coplanar surface? what I can do it with it? How I could fix this problem. Thanks a lot natty...sorry for my stupid questions...

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                      • #12
                        its when two surfaces sit directly on top of each other ....just move your meshes apart a little...
                        Natty
                        http://www.rendertime.co.uk

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                        • #13
                          or weld them. this is smarter.

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                          • #14
                            Glass and Liquid ?... to separate elements yage...
                            Natty
                            http://www.rendertime.co.uk

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                            • #15
                              thanks boys, I'll chooose it at night...Thanks a lot...

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