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OUTDOOR DAYLIGHT LIGHTING TECHNIQUES

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  • #46
    mmmmm... Heffe Weizen

    Percy, there's a place at the corner of Hwy 9 and Hwy 45 (Tom Watson Parkway) in the Northland that carries a good selection of Heffe Weizen. They even have Schneider Weisse (my favorite).

    Oh my goodness, we're off topic!
    Jeremy Eccles
    Senior 3D Visualization Specialist

    The HNTB Companies
    715 Kirk Drive
    Kansas City, Missouri 64105

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    • #47
      Originally posted by analogueWay
      mmmmm... Heffe Weizen

      Percy, there's a place at the corner of Hwy 9 and Hwy 45 (Tom Watson Parkway) in the Northland that carries a good selection of Heffe Weizen. They even have Schneider Weisse (my favorite).

      Oh my goodness, we're off topic!

      hum, somehow missed this post. Ill have to check it out. I brought back 3 cases of my favorite beer from idaho the other day, so am certainly set for a short time... Will have to check out that place. I can handle the local boulevard wheat, but it aint my favorite...
      ____________________________________

      "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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      • #48
        Originally posted by Lupaz
        I've seen better.
        The problem I have with exteriors is that it is hard to get an equilibrum between the inside and the outside, and I mean rendering without windows glasses. I get too dark inside, and when takeing color mapping dark multiplier up to 2 or 3, some outside sectors burns out.
        If I take direct light multiplier down a little, I got insuficient contrast.

        I generally use environmet to 1, GI first bounce 1, GI second bounce 0.8,
        color mapping HSV exp with dark multiplier at 1.7. But the best result I ever got was with color mapping exponencial (not HSV). I almost don't use it any more because I get too much overexposure.

        I don't know...
        If the interior is too dark, put some lights in it! Some large vraylights inside your building and you have full control over the darkness inside.

        However when you light up your interior, you will loose reflection strength in your windows. Don't lighten up the interior much because it will look unrealistic.
        Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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        • #49
          Hi there,

          Im all the way down in south africa here, loving the vray but im deffinatly having trouble getting the best results. I work for an architects firm whos head offices and major work force is in Barhan. doing alot of fly through animations of very large developments. lots of coast line and beaches with some very large buildings of 100+ floors.

          Im really keen on this exterior project that u guys are talking about. battleing with lighting and enviroments.

          hope the exercise goes ahead...

          Dan

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          • #50
            my latest philosophy on lighting is to simulate what happens when you use a camera to take the shot in the real world. exterior bight sun, I'll use a bright light and compensate with color mapping(simulate quick shutter), for interior usualy dull lights and again compensate with exposure(simulate slow shutter)

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            • #51
              Originally posted by R2J2
              my latest philosophy on lighting is to simulate what happens when you use a camera to take the shot in the real world. exterior bight sun, I'll use a bright light and compensate with color mapping(simulate quick shutter), for interior usualy dull lights and again compensate with exposure(simulate slow shutter)
              the only color mapping mode that simulates what you would have in a real photo is the linear mode. All others adjust bright/dark parts by software.

              If you turn up both dark and light values with linear mapping, it's the same as longer exposure times.

              Unless you have some very strong lights inside the building, an exterior picture on a sunny day will always make your interior dark (if your exterior is properly exposed) Same goes for interior scenes: exterior will be blown out white.
              Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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