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  • #16
    looks good...

    Looks real nice Gijs. Kind of reminds me of that guy in the band called Midnight Oil. Nice work though.

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    • #17
      Wicked shader Gijs!!!

      Care to share

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      • #18
        Changed the shader a little and rendered in HDRI.



        here is the maxfile with head mesh.

        The file contains a lot of shader tests in the material library. No help file included though.
        If you find it useful and find ways to make it better, please post your findings.
        You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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        • #19
          Excellent, Thanks for that

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          • #20
            Gijs, thank you very much! Very generous of you to share it with us!

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            • #21
              Hey Gijs, I'm interested in seeing your material but I use Max6. Would you mind posting a screen shot?

              jojo7077, did you model your female in that pose or is she rigged? The way that her breast falls and abdomine curves looks great. Can you comment on that any?

              Here's a test I'm working on for a fast skin shader.

              http://www.dtoxx.com/J_Bug/VRaySkinTest.zip
              Max6 MatLib maps included

              and a SubD test
              http://www.dtoxx.com/J_Bug/SubDTest_01.avi
              DivX

              It doesn't use reflections, only the hilight feature. So it won't work well with HDRI, only VRayLights. The shader is based on thin translucency and I plan to add SSS for the ears/ nose etc. soon. Currently it only uses tileable maps for testing until I can get to creating some custom maps.

              Let me know what you guy think and how it can be improved.

              --Jon

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              • #22
                Hi Jon,

                there are quite a few materials in that file. maybe a material library could do the trick? If you think this will work I will post the material library soon.
                You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                • #23
                  It might but I did try to import it into Max6 as a material library already. It started to open then just gave me nothing. I'm mainly concerned with your Translucency settings.

                  Thanks,
                  --Jon

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                  • #24
                    Question: I have been using a grey scale value in the translucency color
                    box multiplier. Does the color you use really have any effect other than
                    as a multiplier value? I use the color boxes for refraction and reflections
                    the same way, or with maps to control the area / amount of effect, but
                    they always greyscale.

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                    • #25
                      Hi Jon,

                      here are the two shaders I used. The shader on the left was used to make the image with the black background.
                      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                      • #26
                        Thank you

                        --Jon

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                        • #27
                          thanks very mutch gays !!!
                          what i will whithout you !!!

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                          • #28
                            I think the word you're looking for is "gUys"

                            --Jon

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                            • #29
                              hahaha

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