what am i doing wrong here,
take a look at these examples:
a scene without window glasses
(notice the sky reflection on the table)
scene with window glasses (table reflection is completly gone)
also
and
My workflow includes setting a hdri either as enviroment, or reflection override in vray, and boosting it to values higher than any other light multipliers in the scene. This way i get strong reflections without making materials like wood or leather over reflective.
But, whats wrong here?
take a look at these examples:
a scene without window glasses
(notice the sky reflection on the table)
scene with window glasses (table reflection is completly gone)
also
and
My workflow includes setting a hdri either as enviroment, or reflection override in vray, and boosting it to values higher than any other light multipliers in the scene. This way i get strong reflections without making materials like wood or leather over reflective.
But, whats wrong here?
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