what am i doing wrong here,
take a look at these examples:
a scene without window glasses
(notice the sky reflection on the table)
![](http://pailhead.port5.com/stan/01.jpg)
scene with window glasses (table reflection is completly gone)
![](http://pailhead.port5.com/stan/stanctest3.jpg)
also
![](http://pailhead.port5.com/faks/projektovanje/FARNSWORTH/fin_faks/sedenje02.jpg)
and
![](http://pailhead.port5.com/faks/projektovanje/FARNSWORTH/example/sedenje03.jpg)
My workflow includes setting a hdri either as enviroment, or reflection override in vray, and boosting it to values higher than any other light multipliers in the scene. This way i get strong reflections without making materials like wood or leather over reflective.
But, whats wrong here?
take a look at these examples:
a scene without window glasses
(notice the sky reflection on the table)
![](http://pailhead.port5.com/stan/01.jpg)
scene with window glasses (table reflection is completly gone)
![](http://pailhead.port5.com/stan/stanctest3.jpg)
also
![](http://pailhead.port5.com/faks/projektovanje/FARNSWORTH/fin_faks/sedenje02.jpg)
and
![](http://pailhead.port5.com/faks/projektovanje/FARNSWORTH/example/sedenje03.jpg)
My workflow includes setting a hdri either as enviroment, or reflection override in vray, and boosting it to values higher than any other light multipliers in the scene. This way i get strong reflections without making materials like wood or leather over reflective.
But, whats wrong here?
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