Is there any possibility to render glass with correct shadows and caustics? When i switch on caustics the shadow renders black and im not able to find any way around that.
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glass with shadows and caustics
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This does not make any sense. Imagine a wall of hundreds of bottles. I want to have nice and quick shadows and a little bit of blinkering and life through caustics. I don't care about exact physics i want to get a nice image.
I think its important to make this possible. And i need to render in one pass because i want to see the caustics effects nicely refracted too.
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I don't think there is anything wrong with EGZ glass. I tried this one last week and worked fine. All default settings with caustics.
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