Hi,
I am wondering if there are any sort of tutorials for VRfR 3.6 on how to use, create and where to get animated proxies, like water surfaces, animated trees and the like.
It's nice to see in a demo video but it would be nice if someone can actually show how its done. Possibly with a demo Vray & Rhino file.
Especially on trees I can hardly imagine that someone actually moves the leaves and branches individually, saves these movements and stores them.
Would be awesome to get some info on that!
More on a general note, I feel its a bit sad that we tend to get thrown a bone (=here read new Vray version) and than the paying software users are left out in the wild as to figure out how the new features are to be used.
There were times in history when software products were released with wonderful working manuals, descriptions, samples and tutorials. All relating fully to the newly released version.
Guess that where the good old days though...
Pretty
I am wondering if there are any sort of tutorials for VRfR 3.6 on how to use, create and where to get animated proxies, like water surfaces, animated trees and the like.
It's nice to see in a demo video but it would be nice if someone can actually show how its done. Possibly with a demo Vray & Rhino file.
Especially on trees I can hardly imagine that someone actually moves the leaves and branches individually, saves these movements and stores them.
Would be awesome to get some info on that!
More on a general note, I feel its a bit sad that we tend to get thrown a bone (=here read new Vray version) and than the paying software users are left out in the wild as to figure out how the new features are to be used.
There were times in history when software products were released with wonderful working manuals, descriptions, samples and tutorials. All relating fully to the newly released version.
Guess that where the good old days though...
Pretty
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