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[help] Is there a separate RGB node equivalent?

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  • [help] Is there a separate RGB node equivalent?

    the node im talking about in cycles separates an image file's color to their RGB channels, this node is widely used to create mask textures using the 3 channels as 3 different mask in gaming and in this particular case Im trying to use it to separate a tension map stored in vertex colors.

    im hoping to find a node or a process that gives me a similar result.

    EDIT: found the Color Chanel node but cant get it to work at all, maybe a bug?
    Last edited by ivanebeoulve; 23-05-2018, 08:21 PM.

  • #2
    You can use the "Color Operations" node.

    Click image for larger version

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    architect at oona

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    • #3
      that worked like a charm! thank you Leandro!!
      im trying to use the tension map addon, like so.

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