the node im talking about in cycles separates an image file's color to their RGB channels, this node is widely used to create mask textures using the 3 channels as 3 different mask in gaming and in this particular case Im trying to use it to separate a tension map stored in vertex colors.
im hoping to find a node or a process that gives me a similar result.
EDIT: found the Color Chanel node but cant get it to work at all, maybe a bug?
im hoping to find a node or a process that gives me a similar result.
EDIT: found the Color Chanel node but cant get it to work at all, maybe a bug?
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