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Yes is possible, on C4D you just need to convert the object in editable polygons (I assume is the same also on other packages).
You will still need to disconnect wheels, brakes etc from the chassis since it is a single object.
I’m a bit confused. Do I import a cosmos vehicle as a mesh thru the File menu or do I convert it to a mesh after importing from cosmos widget and if so, how. Does anyone have steps or a YouTube video link?
I'm using Max but the properties panel should be the same after you drag/drop the model. You should see 'Proxy Params', where you can choose to 'import as mesh'.
Then I assume Maya can then convert it to polys.
still cant find out how to convert it. i found the vray proxy node but didnt find any convert options. if any know knows how to do this in Maya that would be. Ive searched.
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