I'm having an issue with texture file paths converting themselves to UNC when applying a material to an object, even though UNC pathing isn't enabled in max settings, and the library location is using a drive letter rather than a UNC path in Cosmos' settings. This is a problem because our remote team each has a copy of the asset library (where Cosmos is pointing) on their own networks, so when we open a file from them, all the cosmos textures are pointing back their own network.
Is there some work around that stops the files from changing their path name?
Is there some work around that stops the files from changing their path name?
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