Dear beta testers,
Thank you for your support and your feedback! I am happy to announce the next beta for Project Lavina! Our team has added some important features that enable even more possibilities. Here are the highlights:
Once again, thank you for being a part of our beta and continue to share your feedback!
The Project Lavina Team
Thank you for your support and your feedback! I am happy to announce the next beta for Project Lavina! Our team has added some important features that enable even more possibilities. Here are the highlights:
- Added support for Opacity in clip mode
- Project Lavina will now load bitmaps used in the opacity input. The opacity currently works in clip mode, i. e. there will be no semi-transparency but either fully opaque or fully transparent. This will help greatly rendering of vegetation. Please note that this will affect performance, and that is the reason the option is disabled by default. Since Project Lavina works great with high polygon count, consider using cut-out leaves in favor of opacity maps. That would provide better performance.
- Improved animation support
- We have expanded the animation support with three separate modes and animation preview. The "Scene" mode shows the existing vrscene animation of the camera and the objects. In "Cameras" mode, Project Lavina will loop through the user defined camera slots drop-down (side note - the camera transition time can be adjusted in the preferences). The "Walkthrough" mode extends the existing animation from beta 1 by allowing you to preview your recorded walkthrough (if present) and render it out. Additionally, the timeline has "In" and "Out" markers, which allow for trimming the animation before rendering.
- For a more detailed overview be sure to check the animation workflows video here.
- Added presets for navigation controls
- In the preferences window, you will find a drop-down with navigation presets for "3ds Max", "Maya" and "Sketchup". These affect the mouse and modifier keys behavior. The selection style is still a separate drop-down in the preferences window.
- Improved silhouette denoising
- The denoiser was improved to handle outlines of objects much better.
- Improved status bar
- The status bar is streamlined for ease of use with color coded stats and tool tips for more advanced stats.
- Added separate background support
- Users can now change the color/image that is used for the background. The "Environment" input still controls what is the color/image for GI, Reflections and Refractions.
- The Dome light texture is now automatically set as "Environment" image.
- Pressing the "Shift" key in Free look mode increases movement speed (activates "running").
- Added auto-pause rendering functionality when Lavina is out of focus. This only works in interactive mode. It will not affect "High Quality" rendering, which has its own pause button.
- Other changes and full change log can be found here.
Once again, thank you for being a part of our beta and continue to share your feedback!
The Project Lavina Team
Comment