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my new animation with vantage
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There are some good ideas, like the split screens, but as a general constructive critique I would suggest working on the camera moves and transitions.
Ideally imo there needs to be a 'flow' to the piece, meaning that, for example, if camera A transitions to Camera B, then Cam B moves in a similar
direction to Cam A to create continuity. Another example is a panning exterior shot being followed by an interior shot that picks up its motion from where the exterior
left off, if you understand my meaning.
So the general idea is that each shot is a continuation of the previous, rather than each being a separate shot with the same curve.
Fade transitions as well as cuts can be used to mark points where there are distinct changes.
I picked up much of this stuff from some great pro camera people and editors, so thanks to them for that
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Hi yones,
Really good video, put me in a calm and happy mood, also good choice for the sounds.
Did you use Forest Color texture for your vegetations?
Congrats and keep up the good work.
Cheers,
VladislavChaos Vantage and V-Ray for Unreal Team Lead
vladislav.vulchev@chaosgroup.com
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HI yones,
Very nice video! Can you please share with us what were the render settings that you used, how much time it took to render out, the hardware you used and did you had any major difficulties during the process?
Best regards,
AlexanderAlexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
Chaos
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Thank you Alexander.Atanasov
all setting has defaulted, just I change the sample in render dialogue from 100 to 200. each shot took 5 seconds for rendering in full HD mode. and I have RTX3090 24G.
I really enjoy working with vantage and it's an amazing product.
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