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  • Refraction Glossiness

    Hi Team,
    I know the support for Refraction gossiness is currently in To-Do List, but please can someone show me a workaround for achieving a glass material where its goes from transparent to transulent to Opaque?
    Here is a Picture of a meeting room glass that I want to achieve -
    Click image for larger version

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Views:	545
Size:	655.5 KB
ID:	1161699
    I tried using the bump maps, it it doesnt seem to work perfectly.
    Thanks,​

  • #2
    Maybe just use a gradient texture for the refraction color and have some diffuse color underneath ?

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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    • #3
      Originally posted by Alokpatil View Post
      Hi Team,
      I know the support for Refraction gossiness is currently in To-Do List, but please can someone show me a workaround for achieving a glass material where its goes from transparent to transulent to Opaque?
      Here is a Picture of a meeting room glass that I want to achieve -
      Click image for larger version

Name:	image.png
Views:	545
Size:	655.5 KB
ID:	1161699
      I tried using the bump maps, it it doesnt seem to work perfectly.
      Thanks,​
      I've just done something like this for a recent project and it worked perfectly, I've created a standard glass panel with thickness, then I've added a surface on the back of the glass with a gradient inside the opacity slot.
      In real life the white paint coating of this material is very thin so it is always translucent, to get that you can use a two sided material.
      It is basically the same setup posted here plus a gradient inside the opacity slot: https://forums.chaos.com/forum/v-ray...27#post1153227
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