OOOOOOOH...I need to try.
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Originally posted by Luma3d View Postvasile_bulgac sounds like it's time for a tutorial.
In the week-end I'll post a step by step tutorial for displacement simulation in Vantage, be warned though, it requires a lot of RAM depending of the complexity of the displacement
In the mean time some more fine examples of displace that I managed to simulate and render'em in Vantage:
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Here's my short yet powerful method to create and render near identical displacement maps in Vantage, but anyone please take note that the method requires a large amount of RAM and a little patience because when applying the modifiers stacks 3ds max sometimes might behave like it's stuck but it's not.
Here's how:
There are two basic ways to use the Displace modifier and render it in Vantage
1) Apply displacement effects directly by setting Strength and Decay values but I don't use it very often because the results sometimes might be unpredictable.
2) Apply a grayscale component of a bitmapped image (preferably input gamma 1.0) to generate the displacement.
Step by step procedure:
- First step: Select an object or create a simple plane and apply a Tessellate modifier that operate on Polygons, Edge not face-center and the Iterations set to 4 (very important and see the screenshot attached).
- Second step: Apply the TurboSmooth modifier with Render Iters and Iters: at least of 4-6 (hardware dependent, especially RAM)
- Third step: Apply the Displace modifier, then in the In the Parameters rollout -> Map group, select one of the four gizmo types, then in the Displacement group, set values for Strength and Decay. Vary these settings to see the effect of the displacement on the object.
- Fourth step: Apply a bitmap as a displacement map (most important), In the Parameters rollout -> Image group, click the Bitmap button (which is labeled "None" until a map has been chosen). Use the file dialog to choose a bitmap and use input gamma 1.0 but that depends, then adjust the Strength value. Vary the strength of the field to see the effect of the bitmap displacing the object's geometry.
- Fifth step (final): Apply again a TurboSmooth modifier with Render Iters and iters: at least of 1-2.
I say again depending on the object and the complexity of the bitmap, you might need to use dense geometry to see the effect clearly. Try a test run and, if necessary, add tessellation in the areas of greatest detail. (see the screenshots and the steps I have described)
Now save the file anywhere, and then export it using Vray's vrscene exporter. You have to be patient because it might take 1-2 mins the save the vrscene file.
After that load it in Vantage and behold the might displacement
If anyone have further questions don't hesitate to ask
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You could also use this method which is quicker and should be at least identical to the result from the modifier, if that 1;1 is necessary. https://support.chaos.com/hc/en-us/a...s-Max-geometry
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Originally posted by fixeighted View PostYou could also use this method which is quicker and should be at least identical to the result from the modifier, if that 1;1 is necessary. https://support.chaos.com/hc/en-us/a...s-Max-geometry
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After a couple of MAX releases ago, subdivision messes up my geometry; it acts like there is smoothing on it, but there isn't. It is a pain when you do something in MAX, and it applies a smoothness to it automatically. If I use a chamfer modifier, it gets smoothing, so I have to put a poly modifier over it and remove the smoothing. DUMB!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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I don't remember seeing a setting for that. I will look closer next time.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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https://help.autodesk.com/view/3DSMA...1-530EAAEC4A2B
I never understood why it defaults to Smooth Entire Object. I almost always set this to Smooth Chamfers Only.
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The chamfer was just an example, but I'll make sure I remember this. Thank you!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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I am frequently fighting smoothing somehow after using chamfer. That will often fix it, but sometimes have to do other smoothing, or manually adjust smoothing groups.
Max is one of the most powerful apps in letting you really control smoothing, but that can often be more of a curse that a blessing.
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