To avoid confusion: Vantage does not use V-Ray GPU for *rendering*. It just uses the Max-to-VRay format exporter that is used by V-Ray GPU. This is necessary because the CPU engine of V-Ray in Max is different than in all other integrations (Maya, C4D, etc.) -- V-Ray CPU in Max is implemented using the 3ds Max API as an embedded native renderer and therefore does not have to translate the scene to V-Ray standalone format.
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