Not sure if this is a bug or not, but prior to the last update, starting Lavina was incredibly quick (except for first launch after installation as explained in splash screen). After the update it takes a while to start Lavina everytime, just like the first run (compiling the GPU Pipeline). If anyone else is having the same issue or not, thought it's worth mentioning.
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Can you tell us about your setup ? How many GPUs and what are they exactly ?
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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This probably has to do with the shader cache. Does clearing the DirectX Shader Cache through the Windows Disk Cleanup utility help?
p.s. This is not expected behavior. However we do expect multiple GPUs to initialize slower, because they go one by one currently. Most of us can't reproduce the issue, although at least one colleague confirmed it.Last edited by npg; 24-04-2020, 09:14 AM.Nikola Goranov
Chaos Developer
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Seems some of the recent drivers have a shader cache bug. The latest release 445.98 supposedly fixed one such bug: https://www.nvidia.com/en-us/geforce...?commentPage=2
p.s. No need for the log file if this fixes the issueLast edited by npg; 27-04-2020, 03:32 AM.Nikola Goranov
Chaos Developer
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yep, i had read about this yesterday and updated myself.
Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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