Hi Alexander.Atanasov there are more issues than just that with the current workaround.
One issue with the refraction workaround for opacity maps is that it can produce artifacts, likely due to the amount of bounces Vantage does with refractions... For example, a model from Character Creator, the characters hair uses opacity maps, as you move around the character in the scene it can produce black patches across the hair blades and that will change depending on the viewing angle this is with IOR set to 1 on refraction
And another one is that it doesn't play well with overlapping meshes. Again on a character model coming out of Character Creator you need an opacity map on the scalp to blend in with the head and with the current workaround it produces an unwanted glare and an outline of the mesh that you otherwise would not get with a proper opacity map.
Another one is when used in conjunction with scattering fog and let's say you have a large plane that you are adding a fog/cloud sprite too. Currently scattering fog has an issue when you turn on Affecting Secondary Rays which I've gone into detail on another post here https://forums.chaos.com/forum/chaos...-or-refraction
Personally, I think having the option to switch between clip and full mode in Vantage would be the easiest change/addition. That way if you are in control of whether you take the small performance hit for the sake of rendering things as they should be rendered...
Thanks​
One issue with the refraction workaround for opacity maps is that it can produce artifacts, likely due to the amount of bounces Vantage does with refractions... For example, a model from Character Creator, the characters hair uses opacity maps, as you move around the character in the scene it can produce black patches across the hair blades and that will change depending on the viewing angle this is with IOR set to 1 on refraction
And another one is that it doesn't play well with overlapping meshes. Again on a character model coming out of Character Creator you need an opacity map on the scalp to blend in with the head and with the current workaround it produces an unwanted glare and an outline of the mesh that you otherwise would not get with a proper opacity map.
Another one is when used in conjunction with scattering fog and let's say you have a large plane that you are adding a fog/cloud sprite too. Currently scattering fog has an issue when you turn on Affecting Secondary Rays which I've gone into detail on another post here https://forums.chaos.com/forum/chaos...-or-refraction
Personally, I think having the option to switch between clip and full mode in Vantage would be the easiest change/addition. That way if you are in control of whether you take the small performance hit for the sake of rendering things as they should be rendered...
Thanks​
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