Hello,
I'm testing Lavina, the engine is great and it's really promising so far considering I'm not even using an RTX card but a Titan xP, and it is running smoothly.
However I have few issues to get the same result in the viewport as with V-Ray for Modo.
I've read the docs and the Modo specific page but I still have issues and questions :
- textures don't show up except the HDRI environment and a bump texture, which is weird. I've tested with absolute file paths and in an assets folder next to the .vrscene, it doesn't change the result.
- I don't understand how I'm supposed to setup the v-ray materials in Modo : with the shader tree and layer effects or with the Schematic and connecting inputs / outputs ? Both seems to work if we don't take in account the textures issue.
- I haven't found anything about texture mapping. It seems Modo projection isn't supported so I guess meshes have to be unwrapped, so :
- can a texture locator be shared between textures ?
- what settings are supported ? wrapping, tiling, rotation ?
- how many UV channels are supported ? Can I mix several textures on different UV channels ?
- I guess texture blend modes are not supported ?
Thank you,
I'm testing Lavina, the engine is great and it's really promising so far considering I'm not even using an RTX card but a Titan xP, and it is running smoothly.
However I have few issues to get the same result in the viewport as with V-Ray for Modo.
I've read the docs and the Modo specific page but I still have issues and questions :
- textures don't show up except the HDRI environment and a bump texture, which is weird. I've tested with absolute file paths and in an assets folder next to the .vrscene, it doesn't change the result.
- I don't understand how I'm supposed to setup the v-ray materials in Modo : with the shader tree and layer effects or with the Schematic and connecting inputs / outputs ? Both seems to work if we don't take in account the textures issue.
- I haven't found anything about texture mapping. It seems Modo projection isn't supported so I guess meshes have to be unwrapped, so :
- can a texture locator be shared between textures ?
- what settings are supported ? wrapping, tiling, rotation ?
- how many UV channels are supported ? Can I mix several textures on different UV channels ?
- I guess texture blend modes are not supported ?
Thank you,
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