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Hi Vladimir
I think you missunderstood me. Let me break it down what we do:
> Create a new scene in 3Ds Max 2020
> Import an animated FBX Asset (Character in this case)
> Export the entire scene as .vrscene file
> Open the .vrscene in Lavina
>>
> The result >> The animated character is not working/moving at all
I hope this will give you a better understanding of our issue .. Thanks again for your support in advance .. Cheers
Lavina only supports TRS keyframe animation. by any chance is the animation deformation type? if so lavina will ignore it. Hopefully this is something that can be overcome in time.
> Importing Camera >> Yes, I mean importing multiple cameras from the .vrscene
> Vertex Deformation Animations > I've read the article. Understand that it is very challenging to get this done in Real-Time. But since this is something that other tools do already support, (Marmoset Toolbag for example (Alembic files and so on)) it would be great having it in Lavina too.
> Phoenix FD >> Well, vertex deformation support could solve this issue somewhat. We would be able to export the Phoenix FD simulation as an Alembic sequence and use that when exporting the -vrscene.
> Multiple Custom Lights >> Having the possibility to add some light into the scene right in Lavina. That can be very helpfull for Arch-Viz projects, where sometimes you realize the need of some more or extra lights in a scene ust to see how that would affect the final look. > And an "Export Script or Tool" that could help transfering the new lights and light-settings into the 3ds max scene
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