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Project Lavina | How to import animated assets

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  • Project Lavina | How to import animated assets

    Hi Folks,
    Any idea how to export an animated FBX from 3Ds Max to Lavina ?

    Thank you very much in advance .. Cheers

  • #2
    For now, we only support animation from a .vrscene.
    So you have to export an animated .vrscene file.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

    Comment


    • #3
      Hi Vladimir
      I think you missunderstood me. Let me break it down what we do:

      > Create a new scene in 3Ds Max 2020
      > Import an animated FBX Asset (Character in this case)
      > Export the entire scene as .vrscene file
      > Open the .vrscene in Lavina
      >>
      > The result >> The animated character is not working/moving at all

      I hope this will give you a better understanding of our issue .. Thanks again for your support in advance .. Cheers

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      • #4
        Lavina only supports TRS keyframe animation. by any chance is the animation deformation type? if so lavina will ignore it. Hopefully this is something that can be overcome in time.
        --=============--
        -DW
        -buck.co
        --=============--

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        • #5
          OK, Roger that .. Yes, the animations that have been ignored by Lavina were all vertex deformations (FBX animated sequences).

          Will Lavina ever support:

          - Multiple Cameras
          - Vertex Defomation Animations
          - Phoenix FD and/or Vray-VolumeGrid
          - Multiple Custom Lights

          Would be nice having those things in Lavina

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          • #6
            - Multiple Cameras
            Do you mean importing multiple cameras from the .vrscene ?
            Because you can already store multiple cameras inside Lavina.

            - Vertex Defomation Animations
            Please read this thread for more info : https://forums.chaosgroup.com/forum/...ng-alembic-geo

            - Phoenix FD and/or Vray-VolumeGrid
            This is very low priority, as it's not really suited for real time and is generally a feature most users don't use.

            - Multiple Custom Lights
            Can you explain what you mean by this ?

            Greetings,
            Vladimir Nedev
            Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

            Comment


            • #7
              > Importing Camera >> Yes, I mean importing multiple cameras from the .vrscene
              > Vertex Deformation Animations > I've read the article. Understand that it is very challenging to get this done in Real-Time. But since this is something that other tools do already support, (Marmoset Toolbag for example (Alembic files and so on)) it would be great having it in Lavina too.
              > Phoenix FD >> Well, vertex deformation support could solve this issue somewhat. We would be able to export the Phoenix FD simulation as an Alembic sequence and use that when exporting the -vrscene.
              > Multiple Custom Lights >> Having the possibility to add some light into the scene right in Lavina. That can be very helpfull for Arch-Viz projects, where sometimes you realize the need of some more or extra lights in a scene ust to see how that would affect the final look. > And an "Export Script or Tool" that could help transfering the new lights and light-settings into the 3ds max scene

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