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Denoiser creating random blurred patches in the render
Denoiser creating random blurred patches in the render
I am trying to create an interior animation with the noise limit set to 0.01. When I render the frames, I seem to get random blurred patches in some areas.
This is a known issue with the Nvidia AI denoiser - it blurs some areas of fine geometric or bumpmapped detail that is noise-like. We have something in the works that should help with that, but it will be several months until we're ready.
There isn't a very good workaround currently. You can just try using more samples or maybe even a higher render resolution, hoping the denoiser can finally resolve this area.
I am trying to create an interior animation with the noise limit set to 0.01. When I render the frames, I seem to get random blurred patches in some areas.
Is there some way I can fix this?
I had same issue in my animation, I disable denoise and it's fine now
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