Are you only able to render one set of cameras in animation editor through the render queue?
The "tutorial" provided in the docs shows a very specific scenario for the render sequence where you would render out a couple stills and then one sequence. Vantage's greatest strength is it's ability to render animations quickly, so it would make sense that people would queue up multiple sequences to render in a row for an entire animation, but there is no way to actually do that; or if there is there is no clear documentation on how to do it.
Currently we are only able to set up one sequence within the animation editor and then render out that sequence. If we add that sequence to the queue and then set up the next sequence in the animation editor and add that to the queue the render queue will start with all the setting of the first set, but use the cameras of whatever is currently in the Animation editor. This seems like a broken or incomplete feature.
The recent updates to Vantage have made it an indispensable part of our workflow, but for rendering out large animations with multiple cameras it does not work well with its current version. It would be very beneficial to be able to save different camera sequence setups in the animation editor or at the very least be able to select the cameras when rendering a sequence and not just the view types. Rendering out 12 different set ups that take 60 min each to render out means that we have to manually set up each sequence every hour over a 12 hour period instead of setting them all up and letting it go for 12 hours.
Hopefully I'm just missing something and rendering out sequences is suppose to be done in a different way. Also live link batch rendering is out of the question because the file is massive and won't load through live link, so it's been exported and loaded in multiple parts within vantage.
The "tutorial" provided in the docs shows a very specific scenario for the render sequence where you would render out a couple stills and then one sequence. Vantage's greatest strength is it's ability to render animations quickly, so it would make sense that people would queue up multiple sequences to render in a row for an entire animation, but there is no way to actually do that; or if there is there is no clear documentation on how to do it.
Currently we are only able to set up one sequence within the animation editor and then render out that sequence. If we add that sequence to the queue and then set up the next sequence in the animation editor and add that to the queue the render queue will start with all the setting of the first set, but use the cameras of whatever is currently in the Animation editor. This seems like a broken or incomplete feature.
The recent updates to Vantage have made it an indispensable part of our workflow, but for rendering out large animations with multiple cameras it does not work well with its current version. It would be very beneficial to be able to save different camera sequence setups in the animation editor or at the very least be able to select the cameras when rendering a sequence and not just the view types. Rendering out 12 different set ups that take 60 min each to render out means that we have to manually set up each sequence every hour over a 12 hour period instead of setting them all up and letting it go for 12 hours.
Hopefully I'm just missing something and rendering out sequences is suppose to be done in a different way. Also live link batch rendering is out of the question because the file is massive and won't load through live link, so it's been exported and loaded in multiple parts within vantage.
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