My siding uses a displacement modifier, and it looks like it is melting. It looks great on CPU and GPU. How can I get it to look good in vantage? What is the trick?
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Hi Bobby,
Can you provide a screenshot of the siding? i can only guess that the tessellation is not sufficient and the sharp edges are not extruded properly. You could try to subdivide the facade geometry to help the displacement.
Best regards,
AlexanderAlexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
Chaos
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I have tried, but it didn't make a difference. I'll post something shortly.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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This is as good as I can get it. Again, looks very good in CPU and GPU.
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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It's because your mesh still doesn't have enough subdivision per vertex opposed to per pixel (which is what you're seeing with CPU/GPU from Max). You need to increase your tessellation settings within Vantage - which you have plenty of room for given you're only consuming about 1/3 of what your card can handle.
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Okay, I'll give it a go. Thank you!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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