Hello,
When you are using either a mix, composite or comptex map plugged into a Vray Normal Map and you have one bitmap that is using a uvwrandomizer map + stoastic tiling and another bitmap with a different tiling amount with no uvwrandomzier then you get checkerboarding on your output. This is not true for Vray GPU or CPU
If you turn off stohastic tiling on the bitmap which has the uvzrandomizer then this disappears.
In my use case I am combining different normal maps for a large surface one of those is a 1:1 bitmap without a uvwrandomizer and the other one needs a uvwrandomizer + stohastic tiling and a larger tiling distribution.
Please see scene here which showcases this > https://we.tl/t-McS2ZA7xwk
When you are using either a mix, composite or comptex map plugged into a Vray Normal Map and you have one bitmap that is using a uvwrandomizer map + stoastic tiling and another bitmap with a different tiling amount with no uvwrandomzier then you get checkerboarding on your output. This is not true for Vray GPU or CPU
If you turn off stohastic tiling on the bitmap which has the uvzrandomizer then this disappears.
In my use case I am combining different normal maps for a large surface one of those is a 1:1 bitmap without a uvwrandomizer and the other one needs a uvwrandomizer + stohastic tiling and a larger tiling distribution.
Please see scene here which showcases this > https://we.tl/t-McS2ZA7xwk
Comment