Hello,
When you use a triplanar tex inside a mix, composite or comptex maps which is then plugged into a normal map all other bitmaps in the mix, composite or comptex map are ignored and not blended together.
This is easily seen with the mix map and setting the mix amount to 0 or 1, nothing changes. But the problem persits across all three blend type maps mix, composite or comptex
Scene can be downloaded here Please note: Swap texture to Triplanar one (using same scene for other open issue) > https://we.tl/t-McS2ZA7xwk
When you use a triplanar tex inside a mix, composite or comptex maps which is then plugged into a normal map all other bitmaps in the mix, composite or comptex map are ignored and not blended together.
This is easily seen with the mix map and setting the mix amount to 0 or 1, nothing changes. But the problem persits across all three blend type maps mix, composite or comptex
Scene can be downloaded here Please note: Swap texture to Triplanar one (using same scene for other open issue) > https://we.tl/t-McS2ZA7xwk
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