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When the glass material's refractive glossiness is set to <1, Vantage does not render the blurred background HDRI correctly

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  • When the glass material's refractive glossiness is set to <1, Vantage does not render the blurred background HDRI correctly

    When the glass material's refractive glossiness is set to 0.98, Vantage does not render the blurred background HDRI correctly
    Click image for larger version

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    Software: 3DsMax 2021.3 / 2024.2 | VRay 6 GPU + Chaos Vantage
    Hardware: i9-13900k | RTX 4090
    e-mail: imhill820@gmail.com

  • #2
    Hi hill_Iam,

    This is expected if you have used a Background override image in Vantage as glossy reflection/refraction is not currently supported for Background images. The Use for refraction/mirror reflections option in the Background rollout is used only for pure (meaning 1.0 in value, anything below is glossy) reflections and refractions - it will use the environment map and not the background one. You can check here with a sample scene, the front 2 spheres have glossy(<1) reflection and refraction and the back ones have pure(=1) reflections/refractions https://imgsli.com/MjE2MTAw/0/2 . So this is not a bug, this is how it currently works until we improve the Use for refraction/mirror reflections ​option to work with glossy refractions/reflections(LAV-1650). You can check this thread here where it was initially discussed https://forums.chaos.com/forum/chaos...on-not-working

    Best regards,
    Alexander
    Last edited by Alexander.Atanasov; 07-05-2024, 11:24 PM.
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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