Hi guys,
I'm having serious problems rendering with Livelink, I have a 6500 frame animation going, it's a pretty heavy scene but mostly Vray proxies, most texture maps are no larger than 2k and mostly jpegs.
So I set the animation of yesterday and check on it this morning and started to notice a weird frame stutter process, it seems to build up to this on long large scene animations, it's like it's lagging, what seems to happen is it renders a frame for 25 seconds, then moves onto the next frame, renders that for 5 seconds, then saves that frame, thus producing noisy images. Oh and every now and then when I stopped it and tried to flush it out and render again it would do that render frame 1 thing, nice.
Could I check with anyone else if they get this?
I used to render with sending the whole file as a large .vrscene but that method is broken nowadays for me.
Any help appreciated.
Jason
I'm having serious problems rendering with Livelink, I have a 6500 frame animation going, it's a pretty heavy scene but mostly Vray proxies, most texture maps are no larger than 2k and mostly jpegs.
So I set the animation of yesterday and check on it this morning and started to notice a weird frame stutter process, it seems to build up to this on long large scene animations, it's like it's lagging, what seems to happen is it renders a frame for 25 seconds, then moves onto the next frame, renders that for 5 seconds, then saves that frame, thus producing noisy images. Oh and every now and then when I stopped it and tried to flush it out and render again it would do that render frame 1 thing, nice.
Could I check with anyone else if they get this?
I used to render with sending the whole file as a large .vrscene but that method is broken nowadays for me.
Any help appreciated.
Jason
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