Hello,
Recently, it seems that Vantage is sucking up too much graphics memory...
Usually, I'm dealing with relatively simple scenes of a building or two, then some vegetation around, a few characters, and relatively few vehicles.
I feel like it requires a lot of graphics power for Vantage, and then I reach the limit in red and the program crashes.
Is there a way to check how much graphics memory each object requires? (Apart from turning objects off and on)
Are there any methods to reduce the graphics memory of a model/material/texture?
It's almost impossible to use scenes from a bird's eye view, for example...when you need a lot of vehicles or a lot of vegetation...
Also, I noticed that objects such as SHADER BOX or wParallax for interior display, draw a lot of power from the GPU. Is there a way to improve this?
I should mention that my machine is a high-end rig that includes
i9
128 RAM
3080 RTX
THANKS,
Recently, it seems that Vantage is sucking up too much graphics memory...
Usually, I'm dealing with relatively simple scenes of a building or two, then some vegetation around, a few characters, and relatively few vehicles.
I feel like it requires a lot of graphics power for Vantage, and then I reach the limit in red and the program crashes.
Is there a way to check how much graphics memory each object requires? (Apart from turning objects off and on)
Are there any methods to reduce the graphics memory of a model/material/texture?
It's almost impossible to use scenes from a bird's eye view, for example...when you need a lot of vehicles or a lot of vegetation...
Also, I noticed that objects such as SHADER BOX or wParallax for interior display, draw a lot of power from the GPU. Is there a way to improve this?
I should mention that my machine is a high-end rig that includes
i9
128 RAM
3080 RTX
THANKS,
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