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See attached screen grab, the dots are on map channel 4 and should only come on for a few objects in the scene and then at a much small scale?
It's possible that the V-Ray and Vantage behavior is different in such cases.
Vantage will certainly fall back to the default uv channel (1 in 3dsMax).
Not sure what V-Ray would do.
Can you send us the scene, or just the affected objects and materials for investigation ?
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Also, are you on Vantage 2.7.0 ?
We have the following bug fix there : "Fixed random colored pixels when a mesh has three or more UV channels/sets with some unused"
Greetings,
Vladimir NedevLast edited by vladimir.nedev; 27-02-2025, 09:29 AM.Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Yes, Vantage 2.7.0, it's showing channel 4 which is in the opacity map for the perforations, this is used in 3dsmax vray material and is on channel 4 and so should be off when there aren't any UVW channel 4 maps
Object should not have preforations as no UVW channel 4 present
Object with UVW channel 4 present and showing perforations correctly.
One thing to note is that the same material is applied to both obejcts but with differing UVW channels.
I can resolve this by creating an additional material but that it is unnecessary in 3dsmax/Vray itself.
Thanks again,
JasonAMD Threadripper 3990x 64C Processor, 128 GB DDR4-3200 Ram, 48 GB PNY Quadro RTX A6000, Windows Pro 10.0.19045.4894, 3dsmax 2025.3, Vray 62006, Vantage 2.5.2
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Ok, I need the scene or just the affected objects to investigate exactly what's wrong.
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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My guess is that Vantage is falling back to the default channel, since channel 4 is completely missing.
What should happen in such cases is a bit complicated, since we need to support other DCCs and
also cross applying Maya/3dsMax materials to 3dsMax/Maya objects where the default channel has
a different number (1 in 3dsMax, 0 in Maya).
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Originally posted by luckett_jason@hotmail.com View PostI can break out the objects very easily and send them across for closer inspection, where is best to send it?
Thanks
Jason
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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