https://docs.chaos.com/display/VMAYA...nmentFog-color
"For the last 2 images, the fog Color has been mapped with a texture. World XYZ mapping type was used for the textures."
How exactly is this achieved? I've tried plugging in a ramp to the emission attribute for the Environment fog but it only sees the first colour, and doesn't use the UVs of my gizmo object. I've tried using a projection node plugged into the emission colour too, but this doesn't work either.
I'm attempting to use Env' fog to create a spaceship thruster, and need to map its colour via a ramp.
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"For the last 2 images, the fog Color has been mapped with a texture. World XYZ mapping type was used for the textures."
How exactly is this achieved? I've tried plugging in a ramp to the emission attribute for the Environment fog but it only sees the first colour, and doesn't use the UVs of my gizmo object. I've tried using a projection node plugged into the emission colour too, but this doesn't work either.
I'm attempting to use Env' fog to create a spaceship thruster, and need to map its colour via a ramp.
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