I have been trying out Pdplayer trial 1.0.4.14 and loaded a linear 32bit float EXR sequence into a layer.
But when i exposure down the overexposured white areas only becomes gray instead of revealing the bright details, like the material was low dynamic ranged.
When i exposure down the same material for example in Adobe After Effects or Autodesk Toxik it works without hassle. Changing the colour space in Pdplayer makes no difference.
The material is rendered straight from 3dsmax 2010 with its 'connection extension' installed wich takes advantage of the recent versions of OpenEXR.
I have tried other high dynamic formats as well, they all behave the same so i wonder what i'm doing wrong? The trial version does handle floating point colours right?
But when i exposure down the overexposured white areas only becomes gray instead of revealing the bright details, like the material was low dynamic ranged.
When i exposure down the same material for example in Adobe After Effects or Autodesk Toxik it works without hassle. Changing the colour space in Pdplayer makes no difference.
The material is rendered straight from 3dsmax 2010 with its 'connection extension' installed wich takes advantage of the recent versions of OpenEXR.
I have tried other high dynamic formats as well, they all behave the same so i wonder what i'm doing wrong? The trial version does handle floating point colours right?
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