I wish a lil tutorial on reading brand new phx .log file
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Phoenix FD 3.0 for 3ds max is Out!
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Nop It looks that there's a lot of new stuff logged.
interfaces: Sp:0 pg:38f71a50 pobjx:38f71ab0onNewCycle() end 0.008862End transferCtrlToMainThread: 2
SceneInteraction Update Voxels
SceneInteraction Endsim cycle 366 t:4.880000, LastFrameDuration 1534.848611 simulation stage (00)
Preallocation limit reached! 1674158400 requested, 1617533337 available
simulation stage (01)
SceneInteraction Begin
Enter transferCtrlToMainThread: 2
transferCtrlToMainThread simEventType set: 2
etNewCycle
onnc 0 0.000000
onnc 1 0.006042
onnc 2 0.005700
onnc 3 0.003281
setSolverParamsResimAdaptGrid
setSolverParamsCommon
setSolverParamsFireSmoke
onnc 4 0.014377
begin proc nodes 0.003585I just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
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I playing with chocolate, honey, cold fume, beer , follow path force.... that's just the best ever tool i ever use on 3DSMAX !
It's very easier than anytime, any other simulator .. it's powerfull .
But more than this it's now very funny and let artist to work like an artist now !
maany many thanks ! phoenix 3.0 and Vray 3.4 that's a mega combo
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is was possible in futur to use GPU to compute faster the sim ?
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A ton of bugfixes there, but still a lot of work left - Stereo, Physical camera, etc. still needs to be implemented for the ocean. There are many other tiny changes and improvements to the foam and splashes, but nothing more than all the other aspects of the simulation. Check the changelog https://docs.chaosgroup.com/display/PHX3MAX/3.00.01
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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With the new "Simulation Licenses" does this mean that we can use multiple machines to calculate a simulation?Cheers,
-dave
■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■
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Distributed simulation in which different parts of the same simulation are calculated across several machines is currently not implemented. However, you can use Phoenix 3.0's Simulation licenses to run many simulation on separate machines without using the Graphical User Interface. This way you can also simultaneously run copies of the same scene with slightly different simulation settings on several machines and then compare and pick the best looking one.Georgi Zhekov
Phoenix Product Manager
Chaos
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Originally posted by georgi.zhekov View PostDistributed simulation in which different parts of the same simulation are calculated across several machines is currently not implemented. However, you can use Phoenix 3.0's Simulation licenses to run many simulation on separate machines without using the Graphical User Interface. This way you can also simultaneously run copies of the same scene with slightly different simulation settings on several machines and then compare and pick the best looking one.
Thanks again,
-daveCheers,
-dave
■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■
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