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Phoenix FD 3.0 for 3ds max is Out!

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  • #16
    I wish a lil tutorial on reading brand new phx .log file
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

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    • #17
      I'm sure Ivaylo can help with this.
      Svetlin Nikolov, Ex Phoenix team lead

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      • #18
        i just opened one to see what you mean, but it looks the same as before for me
        ______________________________________________
        VRScans developer

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        • #19
          Nop It looks that there's a lot of new stuff logged.

          interfaces: Sp:0 pg:38f71a50 pobjx:38f71ab0
          onNewCycle() end 0.008862End transferCtrlToMainThread: 2
          SceneInteraction Update Voxels
          SceneInteraction End
          sim cycle 366 t:4.880000, LastFrameDuration 1534.848611 simulation stage (00)
          Preallocation limit reached! 1674158400 requested, 1617533337 available
          simulation stage (01)
          SceneInteraction Begin
          Enter transferCtrlToMainThread: 2
          transferCtrlToMainThread simEventType set: 2
          etNewCycle
          onnc 0 0.000000
          onnc 1 0.006042
          onnc 2 0.005700
          onnc 3 0.003281
          setSolverParamsResimAdaptGrid
          setSolverParamsCommon
          setSolverParamsFireSmoke
          onnc 4 0.014377
          begin proc nodes 0.003585
          I just can't seem to trust myself
          So what chance does that leave, for anyone else?
          ---------------------------------------------------------
          CG Artist

          Comment


          • #20
            well, the log file is for us, it's not human readable
            ______________________________________________
            VRScans developer

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            • #21
              I playing with chocolate, honey, cold fume, beer , follow path force.... that's just the best ever tool i ever use on 3DSMAX !
              It's very easier than anytime, any other simulator .. it's powerfull .
              But more than this it's now very funny and let artist to work like an artist now !

              maany many thanks ! phoenix 3.0 and Vray 3.4 that's a mega combo
              GHiOM = Guillaume Gaillard
              freelance 3D artist
              www.ghiom.com

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              • #22
                is was possible in futur to use GPU to compute faster the sim ?
                GHiOM = Guillaume Gaillard
                freelance 3D artist
                www.ghiom.com

                Comment


                • #23
                  Really glad you like it - still much more work to do, including GPU, yes
                  Svetlin Nikolov, Ex Phoenix team lead

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                  • #24
                    I am so buying it. I hope Otoy will get on this to make it work with Octane 3

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                    • #25
                      No update on ocean? at least I didn't see it in the teaser video. Could you please tell if there was any advance on the ocean/foam/splash frontier?

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                      • #26
                        A ton of bugfixes there, but still a lot of work left - Stereo, Physical camera, etc. still needs to be implemented for the ocean. There are many other tiny changes and improvements to the foam and splashes, but nothing more than all the other aspects of the simulation. Check the changelog https://docs.chaosgroup.com/display/PHX3MAX/3.00.01

                        Cheers!
                        Svetlin Nikolov, Ex Phoenix team lead

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                        • #27
                          Ok, thanks! I wish we could see reflections for ocean behind the camera.

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                          • #28
                            With the new "Simulation Licenses" does this mean that we can use multiple machines to calculate a simulation?
                            Cheers,
                            -dave
                            ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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                            • #29
                              Distributed simulation in which different parts of the same simulation are calculated across several machines is currently not implemented. However, you can use Phoenix 3.0's Simulation licenses to run many simulation on separate machines without using the Graphical User Interface. This way you can also simultaneously run copies of the same scene with slightly different simulation settings on several machines and then compare and pick the best looking one.
                              Georgi Zhekov
                              Phoenix Product Manager
                              Chaos

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                              • #30
                                Originally posted by georgi.zhekov View Post
                                Distributed simulation in which different parts of the same simulation are calculated across several machines is currently not implemented. However, you can use Phoenix 3.0's Simulation licenses to run many simulation on separate machines without using the Graphical User Interface. This way you can also simultaneously run copies of the same scene with slightly different simulation settings on several machines and then compare and pick the best looking one.
                                Ah ok thanks for the info. I was hoping that it was almost like Back Burner where each machine would take on different frames.

                                Thanks again,
                                -dave
                                Cheers,
                                -dave
                                ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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