Hey there, somehow I missed the very interesting PHXmapper...
I checked out the manual, but I got a bunch of questions about it:
1. First of all: What kind of maps can I use and what mapping should those maps use? I´m guessing it works best with procedural noise maps (noise, cellular, smoke etc.). But what mapping should I use for them? WorldXYZ or ObjectXYZ?
Or can I also use bitmaps and if so...what mapping would they use?
2. Can I also combine the different maps with, lets say, a composite map and use that composite map in the PHXmapper?
3. The manual mentions the typical ranges for the different channels, but how do I use this info? Lets say I have a noise map with 0=black and 1=white...how do I remap those values for lets say, temperatures between 300 and 2000? You mention the output map later in that article to boost velocity, are there exact values with which I can remp the noise map through and output map, or is that just trial and error?
4. The time constant works kind of like a drag to the mapping, Example: If I use an animated noise and set the time constant to 1, the channel would follow that map with a delay of 1 second, right?
5. Right now the only way to manage the amount or influence of the mapper is to add another map in the mask channel, right? While that is great for control, maybe it would be nice to have an extra option to simply specify the influence by a percentage?
I checked out the manual, but I got a bunch of questions about it:
1. First of all: What kind of maps can I use and what mapping should those maps use? I´m guessing it works best with procedural noise maps (noise, cellular, smoke etc.). But what mapping should I use for them? WorldXYZ or ObjectXYZ?
Or can I also use bitmaps and if so...what mapping would they use?
2. Can I also combine the different maps with, lets say, a composite map and use that composite map in the PHXmapper?
3. The manual mentions the typical ranges for the different channels, but how do I use this info? Lets say I have a noise map with 0=black and 1=white...how do I remap those values for lets say, temperatures between 300 and 2000? You mention the output map later in that article to boost velocity, are there exact values with which I can remp the noise map through and output map, or is that just trial and error?
4. The time constant works kind of like a drag to the mapping, Example: If I use an animated noise and set the time constant to 1, the channel would follow that map with a delay of 1 second, right?
5. Right now the only way to manage the amount or influence of the mapper is to add another map in the mask channel, right? While that is great for control, maybe it would be nice to have an extra option to simply specify the influence by a percentage?
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