Hi
I have to create a scene where a helicopter is crashing to sea.
First test scene looks promising, but there is few weird things happening and I don't know what is causing it.
I have a lot of experience of Phoenix simulations, but I have done mostly fire and smoke, so everything related to liquids are quite new for me.
This is my second attempt. Helicopter animation is done quite quickly and might be too fast for a realistic look. Waves looks nice and the amount of splash and foam seems right.
But... When those waves moves further away, there is some weird looking "spray" of particles going on. What could cause that? Also in front of the wave, there is some wiggling movement that looks quite distracting. Could it be related to the "spray"?
Should I change splash threshold? Would it help if I increase Min Age from Foam on hit rollout?
I'll attach some settings tomorrow with the new version calculating at the moment.
https://www.dropbox.com/s/b35opzxl94...sh_01.mp4?dl=1
I have to create a scene where a helicopter is crashing to sea.
First test scene looks promising, but there is few weird things happening and I don't know what is causing it.
I have a lot of experience of Phoenix simulations, but I have done mostly fire and smoke, so everything related to liquids are quite new for me.
This is my second attempt. Helicopter animation is done quite quickly and might be too fast for a realistic look. Waves looks nice and the amount of splash and foam seems right.
But... When those waves moves further away, there is some weird looking "spray" of particles going on. What could cause that? Also in front of the wave, there is some wiggling movement that looks quite distracting. Could it be related to the "spray"?
Should I change splash threshold? Would it help if I increase Min Age from Foam on hit rollout?
I'll attach some settings tomorrow with the new version calculating at the moment.
https://www.dropbox.com/s/b35opzxl94...sh_01.mp4?dl=1
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