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Trying to recreate similar liquid effect as in Daredevil's intro

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  • #16
    Hey, sorry for the very long delay - got a wetmap issue I wanted to fix and so it took longer than I expected:

    - Make sure to grab a latest nightly build or the issue will affect your simulation!

    [test] daredevil max2016.zip

    Hope this helps as a starting point - you can adjust the viscosity and surface tension from this point. I am using a body force to attract the liquid to the geometry to that it sticks better and you can regulate the distance of the body force too.
    Attached Files
    Svetlin Nikolov, Ex Phoenix team lead

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    • #17
      Originally posted by Svetlin.Nikolov View Post
      Hey, sorry for the very long delay - got a wetmap issue I wanted to fix and so it took longer than I expected:

      - Make sure to grab a latest nightly build or the issue will affect your simulation!

      [test] daredevil max2016.zip

      Hope this helps as a starting point - you can adjust the viscosity and surface tension from this point. I am using a body force to attract the liquid to the geometry to that it sticks better and you can regulate the distance of the body force too.

      Thank you very much, Svetlin
      I will test it as soon as possible.

      Regards,
      Zach
      Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

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      • #18
        It took about a little more than an hour to have some results (after 350 frames)
        And it looks very close to my sketch idea.
        At least I can give a closer look to understand better how it works.

        Well done Svetlin

        I have a question. (very original of me :P)
        If the scene size becomes smaller thus the gravity will have more affection and probably we will have less surface tension. (the drops will be break more often)
        Why did you put the scene scale so small then?

        Or have I understand it wrong?

        Regards,
        Zach
        Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

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        • #19
          Ah, the scene scale was auto-adjusted by the Honey preset - I started with it and then continued to edit the settings. The scene scale will not affect the surface tension or the viscosity though - only the gravity will indeed seem to be stronger with a smaller scale and weaker with a larger scale, as you said.
          Svetlin Nikolov, Ex Phoenix team lead

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          • #20
            OK
            But don't we need less gravity when we have slow moving drops, that want them to be hanged for a while, like these?
            That was what I meant through my question.

            Regards,
            Zach
            Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

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            • #21
              Yup, either lower gravity or higher scene scale will help you get the drops hanging longer.
              Svetlin Nikolov, Ex Phoenix team lead

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