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Foam much slower to render in PhFD 3.12 than in PhoenixFD 3.0

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  • #31
    Originally posted by Svetlin.Nikolov View Post
    Indeed, I hope that using the same scene as you will help find the answer.
    You will find it as you always do.

    I want to explain the rendering slowdown a little more, so you will have a better understanding.

    Lets say i want to render for the first time (after I load the scene) a frame with 200.000 foam particles.
    After I hit render, it would take about a sec to begin rendering (begin rendering = we see the render buckets forming on the image).
    Lets say after that I want to render again the same frame.
    It would take about 20 secs till we see the render buckets appear. And the more the foam particles the more the time we wait for the render buckets (1million+ foam would make this time period about 1 min)
    Now lets say I want to render an animation, after the first time render (the time we first render the frame without this "delay")
    It would again take some secs on the first frame but only on the first. The rest of the frames that contain foam will render without delays.
    Thats the strange thing.

    Regards,
    Zach

    PS. Do you have a discord channel? Because will be easier for me to explain the issues by voice.
    Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

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    • #32
      Indeed, I am doing the same thing, but it starts quickly every time. Can you tell me the exact version of Max 2017 you are using, so I can get as close as possible to your setup using the beer scene here?
      Svetlin Nikolov, Ex Phoenix team lead

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      • #33
        I am using Max 2017 with SP 3
        Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

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        • #34
          Hey, thanks to the scene you sent, the issue is finally reproduced! Will ping you when the fix is in the nightlies!

          Cheers!
          Svetlin Nikolov, Ex Phoenix team lead

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          • #35
            Originally posted by Svetlin.Nikolov View Post
            Hey, thanks to the scene you sent, the issue is finally reproduced! Will ping you when the fix is in the nightlies!

            Cheers!
            Oh thats great!
            Good Job again.

            Regards,
            Zach

            PS. Does the fix include the solution as to why my foam is not getting any speed boost after the latest nightly?
            Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

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            • #36
              Hey, the fix for the slow second render is in the nightlies now. However, the speed difference is there on our machines - and there is a specific thing about it - you will get a higher speed up the more bubbles you have intersecting the liquid surface. If many bubbles are above or below the surface, there won't be that much of a speedup.

              Cheers!
              Svetlin Nikolov, Ex Phoenix team lead

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              • #37
                Originally posted by Svetlin.Nikolov View Post
                Hey, the fix for the slow second render is in the nightlies now. However, the speed difference is there on our machines - and there is a specific thing about it - you will get a higher speed up the more bubbles you have intersecting the liquid surface. If many bubbles are above or below the surface, there won't be that much of a speedup.

                Cheers!
                Oh great, thanks
                What do you mean by the "more bubbles intersecting the liquid surface"?
                You mean the situation when the bubble goes from inside the liquid -> above the liquid?

                Regards,
                Zach
                Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

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                • #38
                  Yup, the bubbles are spheres, and the problem was when they were half-submerged in the liquid
                  Last edited by Svetlin.Nikolov; 11-01-2019, 06:53 AM.
                  Svetlin Nikolov, Ex Phoenix team lead

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                  • #39
                    Ok thanks for the answer. I didnt think something like that will cause so much slowdown

                    Regards,
                    Zach
                    Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

                    Comment


                    • #40
                      Oh, the reason is much more in depth, but this is the way for you to measure it intuitively without having the burden of technical details - the change affects particles floating exactly on the liquid surface, so the most of these you have, the quicker it will render now.

                      Cheers!
                      Svetlin Nikolov, Ex Phoenix team lead

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                      • #41
                        Thats why someone could see speed difference on the Beer project for example.
                        Because on my project that I work right now (by the way I will open a new thread as I have a new issue, ...I always cause you trouble ) I render the bubbles only under the surface, that why I ddin't see any difference.

                        Regards,
                        Zach
                        Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

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