Hi Svetlin!
I've gotten some really useful stuff out of phoenix recently but there's a few more things I'd like to improve further if possible. When generating clouds as per your static clouds tutorial,I get some lovely results but there's some very small broken up fussy balls of smoke in there too that I'd like to get rid of. It's kind of like we want 3 sizes of noise - the big overall silhouette shapes, the tiny bits of breakup along the edges and then some kind of middle size. The circles areas are too small and too frequent to look good, any ideas which parameter would be a good target to remove these? I've had some success bringing down the randomize amount but are there any other obvious things in there I'm missing?
Using build 3.12.01 - 2019011028833
Cheers!
I've gotten some really useful stuff out of phoenix recently but there's a few more things I'd like to improve further if possible. When generating clouds as per your static clouds tutorial,I get some lovely results but there's some very small broken up fussy balls of smoke in there too that I'd like to get rid of. It's kind of like we want 3 sizes of noise - the big overall silhouette shapes, the tiny bits of breakup along the edges and then some kind of middle size. The circles areas are too small and too frequent to look good, any ideas which parameter would be a good target to remove these? I've had some success bringing down the randomize amount but are there any other obvious things in there I'm missing?
Using build 3.12.01 - 2019011028833
Cheers!
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