I have a tyflow simulation which I want to be able to generate a wetmap - I have exported it and loaded it into the PRT reader, but I dont know how to use the particle tex map to do what i want.
As each particle gets close to the object it changes color - but then when it passes through it changes color again. i want it to be totally additive, so once white it never fades. This control within phoenix is in the wetmap particles.
The issue is that the tyflow simulation is particles moving along the surface of an object - I could probably duplicate the entire sim and have it generate a copy of every particle on every frame, stopping it in place then export those. I guess this is how phoenix does it anyway as the wetmap particles are generated every frame, but phoenix has smarter controls to prevent duplicates which would be super complicated to implement into my simulation.
Feel like an 'additive mode' checkbox in the particletex map would be a good addition anyway, unless there's another way to do this which isnt clear.
As each particle gets close to the object it changes color - but then when it passes through it changes color again. i want it to be totally additive, so once white it never fades. This control within phoenix is in the wetmap particles.
The issue is that the tyflow simulation is particles moving along the surface of an object - I could probably duplicate the entire sim and have it generate a copy of every particle on every frame, stopping it in place then export those. I guess this is how phoenix does it anyway as the wetmap particles are generated every frame, but phoenix has smarter controls to prevent duplicates which would be super complicated to implement into my simulation.
Feel like an 'additive mode' checkbox in the particletex map would be a good addition anyway, unless there's another way to do this which isnt clear.
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