Hey, folks!
So, I know this is probably a SUPER basic question, but I noticed that the particle shader for ink in water sims allows you to change the RGB values of the particles in the channel box, so I was wondering if there's some equivalent for fire sims? Like, say I have 5 spheres and put a default fire sim on all 5 of them. If I wanted each one to be a different color, how would I go about doing that, since I can't seem to find a pyro shader?
Thank you for your time and I apologize again about the basicness of the question!
So, I know this is probably a SUPER basic question, but I noticed that the particle shader for ink in water sims allows you to change the RGB values of the particles in the channel box, so I was wondering if there's some equivalent for fire sims? Like, say I have 5 spheres and put a default fire sim on all 5 of them. If I wanted each one to be a different color, how would I go about doing that, since I can't seem to find a pyro shader?
Thank you for your time and I apologize again about the basicness of the question!
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